![]() ![]() Icon (full path to file) "weapons/melee/named_crypt_cleaver_01_70x70.png".IconLarge (full path to file) "weapons/melee/named_crypt_cleaver_01_70x140.png".file object name this.named_crypt_cleaver.Create a new file for the asset if required, using a similar file as a template and input the new values. ![]() Add the generated sprite sheet to 'preload/on_running.txt' gfx/entity_icons_abel.png.Create the brush with this command: bbrusher pack brush directory, where 'brush' is the name of a brush, for example: entity_icons_abel.brush and 'directory' the folder path to where metadata.xml is stored.'left', 'right', 'top', 'bottom' are relative positions use a similar weapon position the intervals must equal the image size (in pixels) otherwise bbrusher will return an error. ![]()
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